![]() The green and blue cards are not obtainable in this release.ī) Shooting Range area added to the base. Once all the cards have been installed a new quest "The Sphere" begins driven by Prf. The red one is found in Zepernick (the Kommandant drops it) or in the Kopenick's "Vault" (the latter is not finished yet) Ozwell when the player gains access to the ATP area. The yellow card is given to the player by Sgt. Specific skills and attributes are only updated if the player found and activated the appropriate key cards (Red - Dexterity, Shooting, Snipe, Burst Yellow - Strength, Melee, Throwing, VPs Green - APs, Evasion, Stealth, Spot, Interrupt Blue - Intelligence, Medicine, Engineering) ![]() The strange contraption in the middle updates party members’ attributes and skills ![]() Door leading to the ATP is unlocked after the player becomes a Sentinel and talks to Sgt. It's accessible through an elevator located in the lobby. "Sea Devil" HE ammo remained untouchedĪ) ATP (Accelerated Training Protocol) area added to the base. HE rounds have been removed from the game (temporarily). Numerous spelling corrections to the original campaign item descriptions, hints, journal entries and dialogs THE PLOT OBJECTIVES ARE COMMUNICATED THROUGH HINTS IN BLUNTERMOD. NOTE: DO NOT DISABLE HINTS! MOST OF THE HELPFUL FEEDBACK AND
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